- Regular price
- Regular price
- Sale price
- Unit price
This is the digital editon of Wulfwald. The picture is of a pre-production prototype of the boxed set, available for preorder.
Play an outcast Wolfhead in a mythic Anglo-Saxon RPG of politics, intrigue, and violence.
Wulfwald is an RPG set in the world of mythic Anglo-Saxon tales: play a Wolfshead, an outcast adventurer trying to regain a place in society, in a world filled with mythic monsters, dark and dangerous magic, even more dangerous rulers. Wulfwald comes in a boxed set of five booklets, plus a cloth map by Russ Nicholson depicting the Land of Wulfwald.
The game mechanics are Old-School based, and Wulfwald follows a universalist approach, designed to be broadly compatible and played with B/X, OSE, and all other clones. And it's not a retroclone: you bring your own rules, you don't need yet another booklet explaining how to roll to hit, save, or find a secret door.
Wulfwald also has some important differences:
- Wulfwald is all new, unexplored content. No orcs, magic missiles, +1 swords, or clerics.
- The 12 Wolfsheads are all different classes: four warriors, four skirmishers, four wizards.
- Each class has a unique selection of abilities and magic powers, developed especially for Wulfwald. Instead of fireballs and magic missiles expect curses, necromancy, and blind rage.
- Player character progression over 3 levels, based on early game design by Dave Arneson. We will also include a 9 levels progression for B/X, OSE, and other clones. There will be also a second version of the characters booklet (PDF only) especially laid out with OSE details.
Couldn't load pickup availability